- In the current meta, Magic item in MLBB crucial for mage and other roles, providing magic power, mana, cooldown reduction, and sustain.
- Choose items according to the hero and game phase; core early Glowing Wands, core late Divine Glaive and Holy Crystals.
Complete List and Functions of Magic Items in MLBB
Previously, VCGamers had discussed attack and Defense Items MLBB, now it's time to move on to the next discussion, namely a review of Magic Items. MLBB.
In the current meta, Magic items play a crucial role, not just for midlaners, but also for... roles So, for those of you who are curious about the details, let's check it out!
Also read:
List and Functions of Magic Items in MLBB
Without further ado, let's get straight to the main discussion: the complete list of MLBB Magic items and their functions. Here's the full review:
Recipe (Tier 1):

- Book of Sages (+8 Magic Power, +5% Cooldown Reduction, Buy 450G/Sell 270G): An early game item that mage users often buy because it can increase magic power and cooldown reduction (CD);
- Expert Gloves (+30 Adaptive Attack, 500G/300G): A flexible hybrid item. Suitable for various types of heroes, both magical and physical;
- Magic Necklace (+2 Mana Regen, 120G/72G): A cheap and cheerful item that's a favorite among mages and supports in the early game. With consistent mana regen, heroes can spam skills for longer without worrying about running out of energy.;
- Mystery Codex (+15 Magic Power, 300G/180G): A “red book” essential for many mage builds. The magic power boost is quite significant at the start;
- Power Crystal (+280 Mana, 220G/132G): This energy crystal provides a large additional mana capacity. It's perfect for skill-hungry mages, allowing them to last longer in lane without having to recall frequently.
Recipe (Tier 2)

Without passive:
- Exotic Veil (+30 Magic Power, +5% Movement Speed, Buy 600G/Upgrade 300G/Sell 360G): This Mystery Codex-based item provides additional damage and bonus movement speed. It's a must-have for midlaners to instantly transform into a Glowing Wand.;
- Magic Wand (+45 Magic Power, 820G/400G/492G): Made from the same ingredients as the Exotic Veil above, the Magic Wand provides a significant boost in magic power in the early-mid game;
- Mystic Container (+15 Magic Power, +8% Spell Vamp, 500G/200G/300G): In addition to the two above, the Mystery Codex can also be upgraded into this sustain item. Its spell vamp attribute allows skills to regenerate HP as well – perfect for mages who want to sustain.;
- Tome of Evil (+35 Magic Power, +4 Mana Regen, +8% Cooldown Reduction, 950G/400G/570G): Unlike the three items above, you need to combine the Book of Sages and Magic Necklace for the recipe. This item can provide mana regen, CD reduction, and magic power.
Passively
- Azure Blade (+25 Magic Power, +25 Mana Regen, +5% Cooldown Reduction, 600G/250G/360G | Passive: Judgement): This early item, a combination of two Magic Necklaces, is suitable for Magic Shoes-using supports who need additional CD reduction without forgetting their abundant mana supply;
- Elegant Gem (+300 HP, +380 Mana, 700G/300G/420G | Passive: Gift): If you combine a Power Crystal and a Vitality Crystal, you can get this item – perfect for magic tanks who are looking for sustain and also need mana.
Tier 3:

Blood Wings
- Attribute: +90 Magic Power
- Price: Buy 2100G / Upgrade 460G / Sell 1260G
- Recipe: 2x Magic Wand
- Passive: Guard
An item with a passive that provides a magic power-based shield and movement speed. This is a must-have core item for mages in the late game to increase damage and survivability.
Clock of Destiny
- Attributes: +45 Magic Power, +400 HP, +400 Mana, +10% Cooldown Reduction
- Price: 2030G/510G/1218G
- Recipe: Elegant Gem + Magic Wand
- Passive: (1) Destiny, (2) Gift
The "finished" form of Elegant Gem. Besides "perfecting" Gift, this item also provides an additional defense stack. Perfect for tanks/fighters with magic capacity who need sustain.
Concentrated Energy
- Attributes: +70 Magic Power, +400 HP, +20% Hybrid Lifesteal
- Price: 2020G/400G/1212G
- Recipe: Mystic Container + Magic Wand + Vitality Crystal
- Passive: Recharge
This item's main selling point isn't its passive, but rather its hybrid lifesteal attribute (which also provides spell vamp). It's perfect for mage healers/shields who need a strong health supply.
Divine Glaive
- Attributes: +65 Magic Power, +40% Magic Penetration
- Price: 1970G/1150G/1182G
- Recipe: Magic Wand
- Passive: Spellbreaker
The magic version of the Malefic Gun. A staple item for midlaners and mages. Its passive provides penetration based on the enemy's magic defense—a perfect counter for tough tanks with magic-resistant builds.
Enchanted Talisman
- Attributes: +50 Magic Power, +250 HP, +20% Cooldown Reduction
- Price: 1870G/350G/1122G
- Recipe: Tome of Evil + Magic Necklace + Magic Wand
- Passive: (1) Mana Spring, (2) Magic Mastery
“The ”final evolution” of Tome of Evil is a mainstay for mages who like to spam skills because it can increase the maximum limit of CD reduction and provide very fast mana regen.
Feather of Heaven
- Attributes: +55 Magic Power, +20% Attack Speed, +10% Lifesteal, +5% Cooldown Reduction
- Price: 2030G/580G/1218G
- Recipe: Swift Crossbow + Book of Sages
- Passive: (1) Affliction, (2) Impulse
The mainstay of melee mages (generally with side roles) assassins/finisher) relies on basic attacks. Its passive ability can provide additional damage, lifesteal, and attack speed!
Flask of the Oasis
- Attributes: +60 Magic Power, +300 HP, +10% Cooldown Reduction, +12% Healing Effect
- Price: 1850G/280G/1110G
- Recipe: Magic Wand + Book of Sages + Vitality Crystal
- Passive: Blessing
This is a support item, as it's the only one in the Land of Dawn with a healing boost. Its passive also prevents burst damage—so it's essential to get it as early as possible.
Fleeting Time
- Attributes: +30 Adaptive Attack, +600 HP, +15% Cooldown Reduction
- Price: 2050G/650G/1230G
- Recipe: 2x Hero's Ring + Expert Gloves
- Passive: Timestream
A popular item across all categories (also included in Attack and Defense items). Its passive can significantly reduce the CD of an ultimate by relying on kills or assists.
Genius Wand
- Attributes: +75 Magic Power, +5% Movement Speed, +10 Magic Penetration
- Price: 2000G/580G/1200G
- Recipe: Exotic Veil + Magic Wand
- Passive: Magic
A key item for burst mages/assassins dealing magic damage that's already "sick" from the early game. This item's passive reduces enemy magic defense when damaged—and can be stacked again!
Glowing Wands
- Attributes: +75 Magic Power, +400 HP, +5% Movement Speed
- Price: 2150G/950G/1290G
- Recipe: Exotic Veil + Mystery Codex + Vitality Crystal
- Passive: (1) Scorch, (2) Lifebane
A must-have early item for mages in the current meta. Naturally, the most sought-after item is Lifebane, which reduces the enemy's heal/shield capacity. It's also relatively inexpensive for the early-mid tier.
Holy Crystals
- Attributes: +185 Magic Power
- Price: 3000G/540G/1800G
- Recipe: 3x Magic Wand
- Passive: Mystery
A final magic damage item for mages, especially those with burst capacity. With a relatively high price, this item is best purchased in the late game after snowballing.
Ice Queen Wand
- Attributes: +60 Magic Power, +300 HP, +10% Spell Vamp, +7% Movement Speed
- Price: 2040G/640G/1224G
- Recipe: Mystic Container + Exotic Veil + Mystery Codex
- Passive: Ice Bound
This item's main advantage lies in its passive, which slows enemy movement. Ironically, given its role in the current meta, which also favors fighters, this item hasn't become a universal item.
Lightning Truncheon
- Attributes: +75 Magic Power, +400 Mana, +10% Cooldown Reduction
- Price: 2250G/760G/1350G
- Recipe: Magic Wand + Book of Sages + Power Crystal
- Passive: Resonate
An item with area-of-effect (AoE) burst capacity for mage skill spam. Its presence can complete a magic trinity build, along with Divine Glaive and Holy Crystal.
Sky Piercer
- Attributes: +60 Adaptive Attack, +15% Movement Speed
- Price: 1500G/500G/900G
- Prescription: 2x Expert Gloves
- Passive: Lethality
This cross-category Attack item is perfect for assassin finishers who need a guaranteed kill, as its passive can provide an Execute-like effect. The more kills you get, the more stacks it accumulates.
Starlium Scythe
- Attributes: +75 Magic Power, +10% Cooldown Reduction, +8% Hybrid Lifesteal, +6 Mana Regen
- Price: 2120G/200G/1272G
- Recipe: Azure Blade + Mystic Container + Magic Wand
- Passive: Crisis
A magic version of Endless Battle. Enhances basic attacks after skills, as they can deal true damage. Pairs well with Concentrated Energy to maximize hybrid lifesteal.
Winter Crown
- Attributes: +45 Adaptive Attack, +400 HP, +5% Cooldown Reduction
- Price: 1910G/660G/1146G
- Recipe: Expert Gloves + Hero's Ring + Vitality Crystal
- Active: Frozen
This final cross-category item provides an active skill (freeze and immunity) instead of a passive. It's perfect for a clutch defensive combo with Immortality and Rose Gold Meteor.
Wishing Lantern
- Attributes: +75 Magic Power, +400 Mana, +10% Cooldown Reduction
- Price: 2250G/760G/1350G
- Recipe: Magic Wand + Book of Sages + Power Crystal
- Passive: Butterfly Goddess
This Magic Item concludes the list and is Moonton's latest release in this category. Its purpose is to counter heroes with high blood pressure due to its HP-based "butterfly" passive.
(Miscellaneous) Magic Potion (Buy 1500G)
We close our list with one of the three most underrated items in the current meta: Magic Potion. Without a recipe, this item provides you with magic power and CD reduction.
Also read:
So, that concludes our complete and detailed discussion of MLBB Magic items. If you found this article helpful, please share it on social media and with your friends!
FAQs
Magic items in MLBB are equipment that increase a hero's magic power. Therefore, mages can deal greater damage in matches.
This category of items generally enhances mage hero gameplay, such as magic power, mana, and CD reduction. Additionally, some items also provide other effects, such as magic penetration and hybrid lifesteal.
No, every hero has different needs. Generally, Magic items are more effective for mages and supports than for most marksmen or fighters.
Players must tailor their build to their hero's needs. Then, they can combine Magic items with Defense/Attack items for a more balanced outcome.
A wrong build can reduce your performance, which can give the opposing team an advantage.
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