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Daji's Best Skills and Build in Honor of Kings

Daji in Honor of Kings is a Mage/Mid Lane who can produce deadly burst damage and finish off her enemies quickly.
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Daji “Classic” (Source: WikiFandom)
Article Summary
  • Daji is a single target burst Mage, excels at pick-offs, roaming mid, opening war from the bush, use Flash for positioning.
  • Build focus on Magical Attack, Magical Pierce, and Movement Speed; key items: Scepter of Reverberation, Tome of Wisdom.

Daji's Best Skills and Build in Honor of Kings

Daji is a single-target specialist Mage who can kill thin heroes with the right combos. She can also perform pick-offs, open up battles from the bushes, and pressure Marksmen or Mage since mid game.

With the right build, he can be a threat to his enemies in the mid lane because he can kick enemies and take them down quickly.

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Skill Daji Honor of Kings

Maid Cafe
Daji “Maid Café” (Source: WikiFandom)

As a Mage, he is able to produce deadly burst damage quickly and effectively in finishing off enemies who are out of position or in the wrong position.

Passive Skill (Captivate)

Her passive skill, "Captivate," reduces Magic Defense by 3 stacks with each hit. This increases her magic damage with each combo.

Skill 1 (Soul Impact)

His skill 1 is called 'Soul Impact' which will trigger a shockwave towards the enemy target, giving massive magic damage and Mark to the enemy.

Skill 2 (Strike a Pose)

His skill 2 is called 'Strike a Pose' to shoot a love spell towards the enemy target, dealing huge damage and effects. Stun (amazed) for a few seconds.

Ultimate Skill (Heartbreaker)

His Ultimate Skill is called 'Heartbreaker' which will deal 5 stacks of damage to random enemies in its area. It is very strong for providing burst damage to one target or during a team fight.

Build Items

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Build Items (Source: WikiFandom)

All of his skills will focus on dealing massive magic damage in a short time, so his item build will maximize Magical Attack, Magical Pierce, Movement Speed, and Utility to get a position during pick-off.

Boots of Deftness

Boots of Deftness is a Tier 2 (Intermediate) item that is included in the Movement category. You can buy it for 710 Gold in the shop. Honor of Kings.

From its statistics, it will give +300 Max Health to Daji, then its unique passive is called 'Swift' to give an extra +70 Movement Speed and its second unique passive is 'Divine Wind' to increase an extra +35 to +70 Movement Speed when your hero is out of war (out of combat) for 4 seconds.

As a Mage in the Mid Lane, he needs high mobility to move lanes, find positions in the bushes and rotate to help his teammates.

With extra HP, it will also make him more powerful when fighting Assassins who always gank in war.

Scepter of Reverberation

Scepter of Reverberation is a Tier 3 (Advanced) item that is included in the Magical category. You can buy it for 2100 Gold in the Honor of Kings shop.

From its statistics, this item will give +240 Magical Attack and +7% Movement Speed to Daji.

Her unique passive called 'Echo' will activate when Daji's skill hits an enemy and triggers a magic explosion (AoE Magic Damage) in the enemy area.

The explosion will deal 100–400 extra damage plus Daji's 40% Magical Attack. The explosion effect has an internal cooldown of 5 seconds, and the extra Movement Speed will help her reposition after using her skill.

Savant's Wrath

Savant's Wrath is a Tier 3 (Advanced) item that is included in the Magical category. You can buy it for 2300 Gold at the Honor of Kings shop.

From its stats, Savant's Wrath will give Daji +240 Magical Attack with its unique passive 'Doom' to increase her magical attack by 30%.

The passive effect is scaling, so the more other magic items you have, the greater the Magic Attack bonus from this item will be.

Daji relies heavily on skill damage, so with a large extra Magic Attack, her combo will be even more deadly.

Void Staff

Void Staff is a Tier 3 (Advanced) item that is included in the Magical category. You can buy it for 2110 Gold in the Honor of Kings shop.

From its statistics, this item will provide +240 Magical Attack and +500 Max Health to Daji as well as its unique passive called 'Devastation' to provide an extra +45 Magic Penetration which makes magic attacks reject Magic Defense from enemy Tanks or Fighters.

With the extra HP from this item, Daji can also be stronger when in the battle area.

Tome of Wisdom

Tome of Wisdom is a Tier 3 (Advanced) item that is included in the Magical category. You can buy it for 2610 Gold in the Honor of Kings shop.

From its stats, this item will give Daji +350 Magical Attack and +10% Cooldown Reduction.

Her unique passive called 'Enlightenment' works when every 100 points of Magical Attack from Daji will increase +0.5% Damage and provide +0.5% Damage Reduction.

This item is the main source of burst in the late game because all of its combos scale high on Magical Attack.

Splendor

Splendor is a Tier 2 (Intermediate) item that is included in the Magical category. You can buy it for 2080 Gold in the Honor of Kings shop.

From its stats, Splendor will provide +12% Magical Lifesteal and +7.5% Cooldown Reduction to Daji.

Her unique passive skill, 'Moonguard', grants immunity to all effects, but renders Daji unable to move, attack, or use skills for 1.5 seconds, and its cooldown is active for 75 seconds.

For Daji, this item is quite useful, especially after using her combo because she can avoid attacks from Assassins or enemy bursts while waiting for her team's help or the next skill cooldown.

Arcana

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Daji's Arcana (Source: Darren Vincentius/YouTube)

Build Arcana Daji in Honor of Kings with the arrangement of Hunt x10 (Blue), Mind's Eye x10 (Green), and Nightmare x10 (Red) which is suitable for Mage/Mid Line because it focuses more on mobility, magic penetration, attack speed and magic damage.

With this arcana, his combo damage will be greater and make it easier for him to rotate from mid lane to other lanes.

Hunt x10 (Blue)

This Arcana grants +1% Attack Speed and +1% Movement Speed for each Arcana. If you use 10 slots, the total bonus is +10% Attack Speed and +10% Movement Speed.

Movement Speed is her advantage, allowing her to roam quickly after clearing minions in the mid lane. Meanwhile, Attack Speed allows her basic attacks to be more responsive when last-hitting minions or putting pressure on them in the early game.

Mind's Eye x10 (Green)

This arcana grants +0.6% Attack Speed and +6.4 Magical Pierce for each arcana. With 10 slots, it grants +6% Attack Speed and +64 Magical Pierce.

Magical Pierce makes her skills more effective at penetrating enemy Magic Defense. Her Attack Speed also complements her skills to improve the game's rhythm.

Nightmare x10 (Red)

This Arcana grants +4.2 Magical Attack and +2.4 Magical Pierce for each Arcana. If used in 1 slot, the total is +42 Magical Attack and +24 Magical Pierce.

Magical Attack will increase all damage from all skills except passive skills, while extra Magical Pierce makes his combos more effective against enemies with magic defense.

This Arcana is a source of increased burst damage since the early game so that he can easily pick off enemy Marksmen or Mages.

If all the arcana are combined, then a gets +42 Magical Attack, +88 Magical Pierce, +16% Attack Speed, and +10% Movement Speed.

This combination gives it high burst damage, fast rotation and can penetrate enemy Magic Defense well.

Battle Spells

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Battle Spell (Source: WikiFandom)

For Daji, Flash is a battle spell that is suitable for Mage/Mid Lane because it relies on burst damage and positioning.

Because he doesn't have a dash or escape skill, he uses Flash as a substitute, getting a safe position for a combo or escaping from Assassin or Fighter enemies.

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With Flash, she can teleport or blink in a designated direction within a short distance. This spell has a 120-second cooldown and can be used by all heroes, including Daji.

In addition, Flash is quite flexible because it can be used to attack, chase enemies or escape from dangerous situations.

The advantage is that it makes it easier to position yourself during combos and change positions suddenly so you can catch the enemy. Marksman or Mage.

Flash is also a tool for survival because he can have dash skills so he is easily caught by Assassins who have high mobility.

While the enemy is initiating, he can use Flash to create distance, pass through walls or move to a safe place.

Furthermore, Flash synergizes well with Daji as a pick-off hero. He often hides in bushes, waiting for enemy targets, then unleashes his combos.

Flash can also be used to close in before using 'Strike a Pose' (Skill 2). This makes it difficult for the enemy to move and allows for quick hits.

So Flash is the best battle spell because it can provide a 120-second cooldown and provides the ability to teleport or blink at close range.

With this combination, Daji will easily initiate, maximize her burst combos, avoid ganks, and maintain position during team fights. Flash can also be an effective battle spell to maximize her performance as a Mage/Mid Lane.

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That's the recommended build for Daji in Honor of Kings which you can copy now. So, are you interested in using Daji?

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