- Guardian Helmet: Exclusive roamer defense item, increases MOBILE PHONE Big and HP Reg to sustain the team.
- Simple build: three Vitality Crystal → Ares Belt → Guardian Helmet, but the price is expensive.
- Passive Recovery and Defenders restore blood, effective combined Oracles for maximum regen.
- Matched opponent truedamage and hero poke, and is useful when mounting the body on the turret for push/fast end.
Guardian Helmet, a Durable Tank Item with No Recall
Of the many defense items available, one exclusive to roamers is the Guardian Helmet. Yes, this "motorcycle taxi helmet" can increase the user's health and regeneration.
If used correctly, it's possible this could contribute to your team's movement! So, for those of you curious about the full review, let's check it out.
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Guardian Helmet Build Path And Attributes

The discussion begins with the build path. As a defensive item, the path is relatively simple, as it only focuses on health. First, you'll need to purchase three Vitality Crystals.
Then upgrade them all to the Ares Belt, before finishing with the Guardian Helmet. Also, make sure you're open the map often to save up enough gold, as they're expensive!
Before discussing this further, it would be a good idea for VCGamers to first outline its completeness and attributes. This way, all Vicigers can understand the context of the discussion:
- +1800 HP;
- +20 HP Regeneration;
- (Passive) Recovery: recovers blood (percentage based) when not in combat;
- (Passive) Defender: restores blood when receiving damage in a certain capacity.
From the four points above, it becomes increasingly clear why this item is all about blood, right? It's no wonder this item is a favorite among tanks: they can provide more sustain in teamfights.
The passive can also be combined with items that increase heal/shield attributes to increase regeneration. Yes, who else but the "green robe" Oracle?.
When combined, your health bar will look like a ruler! But don't just buy any old one! There are mechanical compatibility requirements you should consider when using both.
Guardian Helmet and its Compatibility
After the massive item revamps of the last two seasons, Moonton seems to be looking to streamline item compatibility. This certainly applies to the Guardian Helmet as well.
That's why you shouldn't just buy this item. There's a compatibility factor to consider so it doesn't just fill up a slot:
Counter true damage

So, this item is suitable for countering various heroes with burst true damage. Since true damage can ignore armor, the only counter is thick blood.
So, this item will only be useful if you encounter heroes with that capacity, like Lesley, X.Borg, Balmond, and Martis. Other than that, this item will only fill up a slot.
Counter Hero Poke

Poking is a rather annoying meta in Land of Dawn: "bite-by-bit" your opponent's health from a safe distance. Heroes like this can gradually drain their health.
Take Cecilion, Novaria, or Xavier, for example, with their extremely long range—designed for that meta. Eventually, you'll be forced to recall.
So, to avoid going home so easily and maximize your rotation, buy this Guardian Helmet. I guarantee their "installment" won't be worth it because your health can regenerate.
Guardian Helmet Mechanic
Besides countering those heroes, Guardian Helmet is usually also a mandatory choice for roaming tanks who want to help their team push/fast end – usually when there are few waves.
We often see in the pro scene, when roamers “take the initiative” to withstand turret damage so that the remaining minion wave can be enough to destroy the turret/base.
As we know, the damage a turret/tower deals is also true damage. Well, the Guardian Helmet is often a secret among pro players when performing this maneuver.
Also read:
So, that's the complete explanation of Guardian Helmet. If you found this article helpful, don't forget to share it on social media and with your friends!





