Digimon Story Time: Stranger Update November 6, 2025
Latest update for the game Digimon Story: Time Stranger was released on November 6, 2025, on PlayStation 5, Xbox Series X/S, and PC (Steam).
This patch brings several updates, ranging from bug fixes, which address various development issues and improve several things in games.
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To ensure a smoother gaming experience, you are required to install the latest Digimon Story: Time Stranger update file before playing.
And for more details regarding the Digimon Story: Time Stranger update, let's see the information below!
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List of Updates for Digimon Story: Time Stranger

Here are the names of the updated versions of this game:
- PlayStation®5:01.000.005
- Xbox Series X|S:1.6.1.0
- Steam:20656019
For details of the updates provided, you can read the following description:
- Fixed an issue where Objective Markers for certain missions were not displaying correctly.
- Fixed an issue in the Main Mission “Reunions Bring Trouble” where using Cross Arts immediately after the guest Digimon left the battle with Raremon could stop game progress.
- Fixed an issue in the “Resonating Thoughts” Main Mission where, under certain conditions, Elecmon's movement could become blocked, preventing game progress.
- Fixed an issue in the Main Mission “Gathering Storm Clouds” where, after a Game Over during the battle with Parrotmon, selecting “Retry Battle” could prevent game progress after restarting the battle.
- Fixed an issue in the Main Mission “Where Did the Ribbon Go?” where, under certain conditions, the event cutscene in “Special Forces Underground Base: Gantry” would not play, preventing progression.
- Fixed an issue in the “No Cure for Stupidity” Main Mission where, during normal combat, the “Escape” option could not be executed and the “Give Up” option was triggered instead.
- Fixed an issue in the Main Missions “No Cure for Stupidity” and “The Mad Oracle” where, when visiting The In-Between Theater as part of scenario progression, activating the “Mark Current Objective” for the Side Mission would prevent the “Mark Current Objective” for the Main Mission from being reactivated afterwards.
- Fixed an issue in the Main Mission “The Final Battle over the Natural Order” where, under certain conditions, winning the battle against Barbamon could stop game progress.
- Fixed an issue during certain phases in the final boss battle where, despite a successful Charge Break, the enemy's special skill remained active.
- Fixed an issue where the final boss's HP display did not match the actual damage inflicted.
- Fixed an issue during the final boss fight where JewelBeemon was not affected by certain fight interactions.
- Fixed an issue where starting a New Game Plus with save data that had reached the Main Mission “The Beginning of the End,” Aegiomon would join as Aegiochusmon.
- Fixed an issue during New Game Plus where, in the Main Mission “The Defense of Nishi-Shinjuku,” using the battle command “Digivolution” while controlling Aegiochusmon could stop game progress.
- Fixed an issue in the “From Pegasusmon to the World” side quest where, if you had the “Digi-Egg of Sincerity,” the option to “Hand Over the Digi-Egg” did not appear when talking to Pegasusmon, thus stopping progress.
- Fixed an issue in the “From Pegasusmon to the World” Side Mission where, after completing the mission, the correct event cutscene would sometimes not play.
- Fixed an issue in the “The Worthy” Side Mission where, if you saved the game before talking to UlforceVeedramon at a certain stage and then selected “Give Up” during the battle with Neptunemon, selecting “Load” on the Game Over screen could cause UlforceVeedramon to be in an inaccessible location, thus hindering game progress.
- Fixed an issue in the Side Mission “The Worthy” where, at certain times, activating “Mark Current Objective” could cause the intended conversation target, UlforceVeedramon, to not appear on the field.
- Fixed an issue in the “Message from Beyond Time” Side Mission where, if riding certain Digimon, you could not talk to “Big Drimogemon” or “Little Drimogemon” during progress.
- Fixed an issue in the “Knowing One's Strength” Side Mission where Craniamon, the intended conversation target, did not appear on the field when “Mark Current Objective” was activated at certain times.
- Fixed an issue in the Side Mission “The Easy Road Is Best” where the “Mark Current Objective” feature could be activated at a point where mission progress should not be possible.
- Fixed an issue in the Side Mission “The Helper from Shambala” where the mission could be completed at an unintended time.
- Fixed an issue with the “Olympos XII's Test Match” Side Mission where defeating enemies in a certain order could make Jupitermon: Wrath Mode invincible.
- Fixed an issue in the Side Mission “In the Palm of an Unknown Hand,” which is unlocked by obtaining the “Cyber Sleuth Set” DLC costume, where the Main Mission event could be accidentally triggered, causing an application error.
- Fixed an issue in “Abyss Depths” where interacting with an enemy Digimon immediately after using Submarimon’s “DigiCo-Op” would stop game progress.
- Fixed an issue in “Abyss Depths” and “Gear Forest: Shaded Woods” where characters could fall through the ground in certain locations, resulting in blocked progress.
- Fixed an issue in “Heat Cosmic: Yellowflame Area” where characters could pass through field objects in certain locations and become stuck in an unreachable area, preventing further progress.
- Fixed an issue in “Akashic Abyss” where using “DigiCo-Op” under certain conditions could cause characters to pass through field objects and become stuck in an unreachable area, thus preventing further progress.
- Fixed an issue in “Akashic Oblivion” where, after falling through a transparent floor, the character's position would not reset to the specified location as intended, resulting in a state that prevented progress.
- Fixed an issue in “Central Town: Downtown (Present Day)” where moving behind RustTyrannomon on the field could cause the character to become stuck and unable to move, blocking progress.
- Fixed an issue in “Special Forces Underground Base: Research Division” where entering certain rooms would block access to the door, making it impossible to exit and continue the game.
- Fixed an issue where opening the task list and performing certain actions during a boss fight event could cause further progress.
- Fixed an issue where using an attack that causes “Crystallized” followed by an “Extra Strikes” effect that reduces the enemy Digimon’s HP to 0 would result in a state that prevented progress.
- Fixed an issue where activating the Personality Skill “Combo Magic” during the use of the DNA Digivolution Skill could cause the game to stop progress.
- Fixed an issue where the activation rate of the Personality Skill “Combo Magic” was incorrectly 100% when the Digimon’s HP exceeded its maximum value.
- Fixed an issue where the activation rate of the Personality Skill “Combo Magic” would incorrectly become 100% when the Digimon’s HP exceeded its maximum value.
- Fixed an issue where the Personality Skill effect values “Stout Defense,” “Stout Strength,” and “Stout Spirit” became higher than intended when the Digimon’s HP exceeded its maximum value.
- Fixed an issue where the damage dealt by special skills that reference a Digimon's HP or SP would change incorrectly when HP or SP exceeded its maximum value.
- Fixed an issue where, during battle, the icons displayed for buffs and debuffs applied simultaneously to a Digimon did not accurately reflect the actual effect values.
- Fixed an issue where, after using a special skill that triggered Mode Change, activating AUTO battle could cause another Digimon's special skill to be used instead.
- Fixed an issue where, after selecting “Return to Title” from a save file and starting a new game with “New Game,” Digimon stats would increase beyond the expected values.
- Other usability improvements and minor adjustments to backgrounds, models, and text.
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So, that's the list of changes made in the Digimon Story: Time Stranger update. We hope this is helpful!
