Adaptive Attack Is? Understanding the Concept of MLBB Attacks
Adaptive attack is one of the concepts that Moonton introduced since Season 33 officially went live. Yep, they implemented this in order to "fix" the mechanical system. MLBB.
In addition to being able to summarize existing mechanics, this concept also provides flexibility in mixing builds. Now for those who don't really understand the concept, you better check it out.
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Adaptive Attack Miscellany

Courtiers Land of Dawn experienced must be very familiar with this concept. But for those who are new to the game or have been on hiatus for a long time, it will definitely be foreign.
Because, Moonton just introduced this system in patch note 1.8.92 which was released in mid-2024. So, its age is still considered “young”: only about 4 seasons.
Well, in short, adaptive attack is a system that makes your attack damage adjust to the hero type automatically: more towards physical or magical.
If this attribute is embedded, then any hero is allowed to use it. Players don't need to be confused. Especially to the point of feeling worse: being accused of not understanding build!
How Adaptive Attack Works in MLBB
Now let's move on to the practical part of this system. That way, you can easily understand the concept more fully. Actually, it's not that hard to understand.
Technically, this system will make certain items or emblems/talents automatically give physical or magical damage. Of course, this will be matched with the characteristics of the hero.
If your hero has more physical attack attributes than magic power, then this item will automatically increase physical attributes. And this also applies vice versa.
So what if it turns out that the hero's physical attack and magic power are "admittedly" the same? Well, if that's the case, then the only thing that is used as a benchmark is the damage type of the hero (skill).
The important thing to remember is that this attribute is very “exclusive”. You have to know what items and emblems/talents have it so you don’t make the wrong build.
Complete List of MLBB Adaptive Attack Items
And it's time for the main discussion, namely the complete list. items, emblems, and talents that have adaptive attack attributes. Please listen carefully and memorize them too:
Items

- Expert Glove/Level 1/(+30): is a source item for the adaptive attack attribute. All items that have this attribute need to purchase Expert Glove as its “material”;
- Winter Crown/Level 3/(+45): Universal immunity magic item. Commonly used by junglers and roamers (support);
- Fleeting Time/Level 3/(+30): Cooldown reduction magic item. Many montage “hobby” crowd control tanks also rely on it;
- Queen's Wings/Level 3/(+30): Even though it is a defense item, those who often use it are sustain fighters;
- Sky Piercer/Level 3/(+60): A must-have item for damagers, both physical and magic.
Emblems

- Common (+22): Emblem that increases sustain capacity for thin damagers (often mages). It makes sense that they are finally equipped with this attribute;
- Assassin (+10): There are several magic type assassins who are more suited to using this emblem so they need to be equipped with adaptive attack power as well;
- Fighter (+10): The fighter hero line-up is now quite diverse, mixed between magic and physical types. So, it would be confusing if this emblem didn't have adaptive capacity, right?;
- Marksman (+16): Although not many, there are also marksman heroes with magic damage who need this emblem. It's natural that the marksman emblem also gets an adaptive attack.
Talents

- Thrill/General Talent 1/(+16): The only talent that specifically provides additional adaptive attacks;
- Impure Rage and Lethal Ignition/Main Talent: These two items provide adaptive damage attributes – similar to adaptive attack.
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Well, that was a complete discussion about adaptive attacks. If you find this article useful, don't forget to share it on your social media and other friends!