{"id":56558,"date":"2022-07-14T11:31:12","date_gmt":"2022-07-14T04:31:12","guid":{"rendered":"https:\/\/www.vcgamers.com\/news\/?p=56558"},"modified":"2022-07-14T11:31:12","modified_gmt":"2022-07-14T04:31:12","slug":"internal-cooldown-genshin-impact","status":"publish","type":"post","link":"https:\/\/www.vcgamers.com\/news\/en\/internal-cooldown-genshin-impact\/","title":{"rendered":"Genshin Impact&#039;s Internal Cooldown, What Is It and What Does It Do?"},"content":{"rendered":"<p><span style=\"font-weight: 400\">Hello Vicigers! On previous occasions, VCGamers has discussed Gauge Unit Theory <a href=\"https:\/\/genshin.hoyoverse.com\/en\/\" target=\"_blank\" rel=\"noopener\">Genshin Impact<\/a> and mentioned a little about Internal Cooldown.<\/span><\/p>\n<p><span style=\"font-weight: 400\"><a href=\"https:\/\/www.vcgamers.com\/news\/en\/gauge-unit-theory-genshin-impact\/\" target=\"_blank\" rel=\"noopener\">Gauge Units<\/a> and Internal Cooldown in Genshin Impact is one of the theories that developed among players that Genshin Impact never announced.<\/span><\/p>\n<p><span style=\"font-weight: 400\">Both are related mechanisms <\/span><i><span style=\"font-weight: 400\">damage <\/span><\/i><span style=\"font-weight: 400\">than that produced by the element.<\/span><\/p>\n<p><span style=\"font-weight: 400\">As Vicigers knew, elements were important mechanisms in <\/span><i><span style=\"font-weight: 400\">gameplay <\/span><\/i><span style=\"font-weight: 400\">Genshin Impact.<\/span><\/p>\n<p><span style=\"font-weight: 400\">This Internal Cooldown or ICD will be very important for the application of this element.<\/span><\/p>\n<p><span style=\"font-weight: 400\">Without further ado, VCGamers will discuss everything related to Genshin Impact&#039;s Internal Cooldown.<\/span><\/p>\n<pre><em>Also Read:\u00a0<a href=\"https:\/\/www.vcgamers.com\/news\/en\/gauge-unit-theory-genshin-impact\/\" target=\"_blank\" rel=\"noopener\">Genshin Impact Unit Theory Gauge Guide, Definition and How to Calculate It!<\/a><\/em><\/pre>\n<h2>Internal Cooldown Genshin Impact<\/h2>\n<p><span style=\"font-weight: 400\">Internal Cooldown is a growing theory among the Genshin Impact player community.<\/span><\/p>\n<p><span style=\"font-weight: 400\">This article was inspired by various sources, especially from the results of the theory expressed by a player who is also a Genshin Impact Youtuber, namely TenTen.<\/span><\/p>\n<h3>Definition of Internal Cooldown<\/h3>\n<figure id=\"attachment_43790\" aria-describedby=\"caption-attachment-43790\" style=\"width: 1144px\" class=\"wp-caption alignnone\"><img fetchpriority=\"high\" decoding=\"async\" class=\"wp-image-43790 size-full\" src=\"https:\/\/www.vcgamers.com\/news\/wp-content\/uploads\/2022\/03\/elemen-di-genshin-impact.jpg\" alt=\"internal cooldown genshin impact element\" width=\"1144\" height=\"640\" srcset=\"https:\/\/www.vcgamers.com\/news\/wp-content\/uploads\/2022\/03\/elemen-di-genshin-impact.jpg 1144w, https:\/\/www.vcgamers.com\/news\/wp-content\/uploads\/2022\/03\/elemen-di-genshin-impact-300x168.jpg 300w, https:\/\/www.vcgamers.com\/news\/wp-content\/uploads\/2022\/03\/elemen-di-genshin-impact-1024x573.jpg 1024w, https:\/\/www.vcgamers.com\/news\/wp-content\/uploads\/2022\/03\/elemen-di-genshin-impact-768x430.jpg 768w, https:\/\/www.vcgamers.com\/news\/wp-content\/uploads\/2022\/03\/elemen-di-genshin-impact-720x403.jpg 720w, https:\/\/www.vcgamers.com\/news\/wp-content\/uploads\/2022\/03\/elemen-di-genshin-impact-250x140.jpg 250w\" sizes=\"(max-width: 1144px) 100vw, 1144px\" \/><figcaption id=\"caption-attachment-43790\" class=\"wp-caption-text\">7 Elements of Genshin Impact (source: VCGamers)<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400\">Internal Cooldown or commonly abbreviated as ICD is part of the Gauge Unit Theory mechanism.<\/span><\/p>\n<p><span style=\"font-weight: 400\">This will regulate how often a character&#039;s ability applies elements.<\/span><\/p>\n<p><span style=\"font-weight: 400\">Abilities ranging from Normal Attack (only for Catalyst Users), Charged Attack (Catalyst and Bow), Elemental Skills, and Elemental Burst can apply elements to elemental reactions or Elemental Aura on the target.<\/span><\/p>\n<p><span style=\"font-weight: 400\">The Elemental Aura on the target allows it to trigger elemental reactions from different elements.<\/span><\/p>\n<p><span style=\"font-weight: 400\">If you pay attention, there are several times when you use elements without any sign of aura at all on enemy targets.<\/span><\/p>\n<p><span style=\"font-weight: 400\">The mark at the end of the enemy&#039;s HP bar or above the enemy&#039;s head sometimes disappears and appears.<\/span><\/p>\n<p><span style=\"font-weight: 400\">This is because not every attack can provide Elemental Aura and have a cool down time.<\/span><\/p>\n<p><span style=\"font-weight: 400\">This concept is similar to using Elemental Skills or Elemental Burst where there will be time <\/span><i><span style=\"font-weight: 400\">cooldown <\/span><\/i><span style=\"font-weight: 400\">for you to use <\/span><i><span style=\"font-weight: 400\">skills <\/span><\/i><span style=\"font-weight: 400\">it&#039;s back.<\/span><\/p>\n<pre><em><strong>Also Read:\u00a0<a href=\"https:\/\/www.vcgamers.com\/news\/en\/reaction-elemental-elemental-dendro-genshin-impact\/\" target=\"_blank\" rel=\"noopener\">Elemental Reactions from Dendro Genshin Impact Elements, What&#039;s Going On?<\/a><\/strong><\/em><\/pre>\n<h3>Genshin Impact Character Internal Cooldown Duration<\/h3>\n<figure id=\"attachment_51103\" aria-describedby=\"caption-attachment-51103\" style=\"width: 1144px\" class=\"wp-caption alignnone\"><img decoding=\"async\" class=\"wp-image-51103 size-full\" src=\"https:\/\/www.vcgamers.com\/news\/wp-content\/uploads\/2022\/05\/diluc-elemental-skill.jpg\" alt=\"diluc elemental skill no internal cooldown\" width=\"1144\" height=\"640\" srcset=\"https:\/\/www.vcgamers.com\/news\/wp-content\/uploads\/2022\/05\/diluc-elemental-skill.jpg 1144w, https:\/\/www.vcgamers.com\/news\/wp-content\/uploads\/2022\/05\/diluc-elemental-skill-300x168.jpg 300w, https:\/\/www.vcgamers.com\/news\/wp-content\/uploads\/2022\/05\/diluc-elemental-skill-1024x573.jpg 1024w, https:\/\/www.vcgamers.com\/news\/wp-content\/uploads\/2022\/05\/diluc-elemental-skill-768x430.jpg 768w, https:\/\/www.vcgamers.com\/news\/wp-content\/uploads\/2022\/05\/diluc-elemental-skill-18x10.jpg 18w, https:\/\/www.vcgamers.com\/news\/wp-content\/uploads\/2022\/05\/diluc-elemental-skill-720x403.jpg 720w, https:\/\/www.vcgamers.com\/news\/wp-content\/uploads\/2022\/05\/diluc-elemental-skill-250x140.jpg 250w\" sizes=\"(max-width: 1144px) 100vw, 1144px\" \/><figcaption id=\"caption-attachment-51103\" class=\"wp-caption-text\">Elemental Skill Diluc (source: VCGamers)<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400\">Just like <\/span><i><span style=\"font-weight: 400\">cooldown <\/span><\/i><span style=\"font-weight: 400\">Each character&#039;s talent, character&#039;s Internal Cooldown time and individual abilities will be different.<\/span><\/p>\n<p><span style=\"font-weight: 400\">For most characters, the default (basic) ICD is 2.5 seconds or 3 hits.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400\">This means that the ICD resets exactly after 2.5 seconds have passed or after 3 strokes of a certain move are made.<\/span><\/p>\n<p><span style=\"font-weight: 400\">However, there are things that Vicigers should note from this punch or hit. The first hit after a 3-hit sequence applies the element, but does not reset the 2.5 second ICD duration timer.<\/span><\/p>\n<p><span style=\"font-weight: 400\">The first hit after the timer applies the element, resets the timer, and resets the stroke order.<\/span><\/p>\n<p><span style=\"font-weight: 400\">There are some unique cases of this ICD, for example, like the character Diluc. Elemental Skills <a href=\"https:\/\/www.vcgamers.com\/news\/en\/build-diluc-genshin-impact\/\" target=\"_blank\" rel=\"noopener\">Diluc<\/a> consists of 3 hits.<\/span><\/p>\n<p><span style=\"font-weight: 400\">However, these 3 hits are considered as 1 unit so there is no Internal Cooldown.<\/span><\/p>\n<p><span style=\"font-weight: 400\">Thus, all attacks from Elemental Skill Diluc will still give Elemental Aura Pyro.<\/span><\/p>\n<p><span style=\"font-weight: 400\">Some characters may have different ICDs for different talents, while some characters may not have an ICD at all.<\/span><\/p>\n<p><span style=\"font-weight: 400\">You can also check in full about the Internal Cooldown duration of each Genshin Impact character from the community data <a href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1KEWb4e8YxTvg-lKMFGDHqthI7u6hq3M7bFVlGKSJmAo\/edit#gid=1244741365\" target=\"_blank\" rel=\"noopener\">here<\/a>.<\/span><\/p>\n<pre><em><strong>Also Read:\u00a0<a href=\"https:\/\/www.vcgamers.com\/news\/en\/reaction-elemental-genshin-impact\/\" target=\"_blank\" rel=\"noopener\">Listen! Complete Genshin Impact Elemental Reaction Guide<\/a><\/strong><\/em><\/pre>\n<h3>Internal Cooldown Mechanism<\/h3>\n<figure id=\"attachment_49857\" aria-describedby=\"caption-attachment-49857\" style=\"width: 1144px\" class=\"wp-caption alignnone\"><img decoding=\"async\" class=\"wp-image-49857 size-full\" src=\"https:\/\/www.vcgamers.com\/news\/wp-content\/uploads\/2022\/05\/elemental-skill-sucrose.jpg\" alt=\"elemental skill sucrose internal cooldown genshin impact\" width=\"1144\" height=\"640\" srcset=\"https:\/\/www.vcgamers.com\/news\/wp-content\/uploads\/2022\/05\/elemental-skill-sucrose.jpg 1144w, https:\/\/www.vcgamers.com\/news\/wp-content\/uploads\/2022\/05\/elemental-skill-sucrose-300x168.jpg 300w, https:\/\/www.vcgamers.com\/news\/wp-content\/uploads\/2022\/05\/elemental-skill-sucrose-1024x573.jpg 1024w, https:\/\/www.vcgamers.com\/news\/wp-content\/uploads\/2022\/05\/elemental-skill-sucrose-768x430.jpg 768w, https:\/\/www.vcgamers.com\/news\/wp-content\/uploads\/2022\/05\/elemental-skill-sucrose-18x10.jpg 18w, https:\/\/www.vcgamers.com\/news\/wp-content\/uploads\/2022\/05\/elemental-skill-sucrose-720x403.jpg 720w, https:\/\/www.vcgamers.com\/news\/wp-content\/uploads\/2022\/05\/elemental-skill-sucrose-250x140.jpg 250w\" sizes=\"(max-width: 1144px) 100vw, 1144px\" \/><figcaption id=\"caption-attachment-49857\" class=\"wp-caption-text\">Elemental Skill Sucrose (source: VCGamers)<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400\">How it works and the internal cooldown in Genshin Impact is not known at all.<\/span><\/p>\n<p><span style=\"font-weight: 400\">Community and TenTen, for example, assume that there are several possible mechanisms.<\/span><\/p>\n<p><span style=\"font-weight: 400\">This is actually not known for certain because it has just been researched by players in the Genshin Impact community.<\/span><\/p>\n<p><span style=\"font-weight: 400\">The first mechanism is the possibility that the Internal Cooldown duration counter is bound to the target, be it an enemy or an object.<\/span><\/p>\n<p><span style=\"font-weight: 400\">So, different targets can count <\/span><i><span style=\"font-weight: 400\">cooldown<\/span><\/i><span style=\"font-weight: 400\"> separately and produce different durations.<\/span><\/p>\n<p><span style=\"font-weight: 400\">The second mechanism is when the attack that matches the character hits the enemy at the first time.<\/span><\/p>\n<p><span style=\"font-weight: 400\">When attacking for the first time, the system can generate a counter (reverse attack).<\/span><\/p>\n<p><span style=\"font-weight: 400\">The calculation rule is based on the data in the damping group (<\/span><i><span style=\"font-weight: 400\">attenuation<\/span><\/i><span style=\"font-weight: 400\">) is appropriate, and the object of computation (attack) is defined according to the damping tag.<\/span><\/p>\n<p><span style=\"font-weight: 400\">If there are two types of attacks that have the same attenuation tag, then the two types of attacks are combined into one counting object.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400\">If the attack doesn&#039;t have an attenuation tag, it&#039;s possible that a counter doesn&#039;t need to be generated and so the ICD is missing.<\/span><\/p>\n<p><span style=\"font-weight: 400\">For different counting objects, the system generates different counters.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400\">This way, it can be ensured that when the same character attacks, two attacks that don&#039;t share an attenuation tag can calculate cooldown separately.<\/span><\/p>\n<p><span style=\"font-weight: 400\">To ensure that attacks between different characters calculate cooldown separately, some mechanisms can be added to archive the function.<\/span><\/p>\n<p><span style=\"font-weight: 400\">In other words, even if the heavy punches of two characters had \u201cCharged Attack\u201d as the attenuation tag, some mechanism was used to differentiate the heavy punches of different characters.<\/span><\/p>\n<p><span style=\"font-weight: 400\">It can identify as different technical objects to ensure the realization of functions.<\/span><\/p>\n<p><span style=\"font-weight: 400\">Since the length of the sequences in the damping group is limited, \u201creset cooldown\u201d basically means returning the counter state to its initial state after a period of time after the start of the count.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400\">In counter&#039;s initial state, it starts counting from the first bit of the sequence.<\/span><\/p>\n<p><span style=\"font-weight: 400\">In other words, every time a cooldown reset is performed, it is equivalent to counting from the first position of the sequence.<\/span><\/p>\n<p><span style=\"font-weight: 400\">In fact, when the cooldown is reset, the system will clear the corresponding counter, it will not affect the cooldown mechanism.<\/span><\/p>\n<p><span style=\"font-weight: 400\">When the counter is regenerated, it is also calculated from the first order.<\/span><\/p>","protected":false},"excerpt":{"rendered":"<p>Read on for further explanation of Genshin Impact&#039;s Internal Cooldown, its functions, and its relation to elements<\/p>","protected":false},"author":29,"featured_media":43799,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1,1588],"tags":[1684,2118,2129,1685],"class_list":["post-56558","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","category-genshin-impact","tag-elemen","tag-gauge-unit-genshin-impact","tag-internal-cooldown","tag-reaksi-elemental"],"pp_statuses_selecting_workflow":false,"pp_workflow_action":"current","pp_status_selection":"publish","yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.1.1 - 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